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2D Sprite Game - Fantasy Platform

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Devlog

  • Polishing and Publishing Game
    February 01, 2024 by ShoheiTakashima#Polishing and Publishing Game
    Polishing and Publishing Game Implemented drawings / polished the game / worked on Sprites about animation and momentum. Polishing project -Made some small adjustments to scenes. Ex, lost and respawn... Continue reading
  • Game Planning and Development 02
    February 01, 2024 by ShoheiTakashima#World, #Stages, #Flagpole, #Shop and other gimmicks I will try to complete the world, #stages, #flagpole, #and beginning and ending
    Game Planning and Development 02: -Creating momentum- As a tryout, I wrote a script that creates a momentum for acceleration and deceleration. It worked alone, but not when incorporating the codes i... Continue reading
  • Game Planning and Development 01
    February 01, 2024 by ShoheiTakashima#Level developments, #Player scripts, #Enemies scripts
    Game Planning and Development 01: we developed important level designs and player character, enemies, obstacles and ground scripts . 1. Level developments : Ground / Obstacles / Enemies / Up-hills and... Continue reading
  • Brainstorming phase -1
    February 01, 2024 by ShoheiTakashima#Initiation for game design and plan
    Initiative phase: we developed some abstract goals for designing, planning and developing our game . 1. (a) We decided to go with 2D side scrolling game because we know well about a retro game and are... Continue reading
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